What’s New
The latest changes and additions. Still in beta — feedback welcome.
Company Cores: pick three cores to max, one for the leftovers
- ▹The Company Core optimizer no longer asks you to set a 0–10 weight per core — that never matched how builds actually work. Instead you pick three cores to max out in order and a fourth to soak up the remaining chips, and the optimizer spends in exactly that order. Your existing build is carried over automatically.
- ▹The saved builds now all start with Craftable Products, then follow the order that build actually wants — for example Force / Luck goes Credits, then Rocks before the Tokenium Rig, and Credits, then Tokenium, then Rocks after it.
Attributes & Company Cores: two-column layout on more screens
- ▹The Attributes and Company Cores planners now switch to the side-by-side two-column layout on smaller and zoomed-in screens instead of waiting for a very wide window. If the planner was showing you the tall single-column (phone-style) view on your laptop or monitor, it should now use the full width.
- ▹Fixed an issue where the app could keep serving outdated saved files after an update, which could leave some players on a stale or visually broken layout. It now refreshes those files properly when a new version ships.
Affinities: see what your next level costs
- ▹Each affinity tile now shows the requirements for the next level up from the one you've unlocked, and — using your saved attribute levels — how many more points you need in each attribute to buy it, plus a running total. The detail panel shows the same gap for whichever level you're viewing, so you can quickly spot which affinity is closest to affording.
- ▹Overclock: the "Maximum stored overclock" system now goes up to level 5, matching the game.
Attributes: affinity levels unlocked + a target planner
- ▹The Attributes planner now shows how many affinity levels your current spread unlocks (across all affinities). There's also a small planner: enter how many total affinity levels you want and it shows the AP you'll need and the cheapest attribute spread to reach it — one tap applies it.
Overclock XP: allocate up to 4 days
- ▹The Overclock XP Bonus calculator now goes all the way up to 4 days of allocated time instead of stopping at 24 hours, with quick presets (1h, 6h, 12h, 1d, 2d, 4d) and an exact-minutes box if you want to go even higher.
Mega Crush stamina cost
- ▹The Mega Crush page now shows how much stamina it costs to activate (10), alongside the stamina it gives back over its duration.
Faster repeat loads
- ▹Chad Tools now keeps its assets on your device and reuses them instead of re-downloading them every visit, so pages you've opened before load faster. Offline support still works the same.
Company Core: research upgrade toggles
- ▹The Company Core Optimizer now lets you switch on the Bulk Up VI and Financial Mastermind IV research upgrades if you own them. Bulk Up VI raises the per-rank cycle bonus from ×1.08 to ×1.10; Financial Mastermind IV bumps the Credits, Worthless Rocks and Vespium cores to ×1.05, ×1.04 and ×1.06 per level. Both are off by default, so your numbers match the base game until you flip them on.
Overclock tool: Time, XP Bonus and Systems tabs
- ▹The Overclock Time tool is now just 'Overclock' and has three tabs.
- ▹Time: how long you can stay away before banked overclock time caps out.
- ▹XP Bonus: turn the overclock time you allocate to System #0 into its EXP multiplier, matching the in-game readout.
- ▹Systems: every one of the 24 allocation systems with its bonus at your chosen level and the overclock-time cost of the next upgrade.
Overview cards lead with the projected total
- ▹Each resource card and the Chad XP panel on the Overview now show the projected total for your chosen span as the big headline number, with the per-second/minute/hour/day rates listed below it.
- ▹Resource cards now also show how much you gain per mining hit (crit included), so the big per-second/day numbers are easier to make sense of.
Simulation timeline (debug) on the Overview
- ▹The Production Overview has a new collapsible 'Simulation timeline (debug)' panel that plays the mining loop out step by step — a graph of your stamina over time with markers for when Mega Crush, Mighty Swing and Full Send fire, an event log, and a check that the step-by-step run matches the averaged numbers above.
Send feedback from anywhere
- ▹There's now a Feedback button in the bottom-right corner of every page — report a bug, drop a suggestion, or say anything. Add a contact if you'd like a reply.
Kurneca's Potions & Abilities now uses tabs
- ▹Kurneca's Potions & Abilities now uses tabs (like the Production Calculators) instead of tiles — switch between Mega Crush, Mighty Swing, Full Send Barrage and Holo Chad along the top, each with its own page you can bookmark or share.
Company Core rank fix
- ▹The Company Core rank bar now advances purely from the chips you spend. The small extra bump every 30 levels has been removed to match the game's current behaviour, so projected ranks line up again.
Mega Crush stamina accuracy
- ▹Mega Crush stamina now accounts for the 10 stamina it costs to activate, so your stamina income — and the hit rate it drives — is a little more accurate.
Ability stamina costs follow hit compression
- ▹Mighty Swing and Full Send Barrage now cost more stamina to activate when hit compression is on (×3, just like a normal swing) — Mighty Swing 4→12, Full Send 50→150 — so the hit rate and projections line up with the game. Their stamina cost is shown in each ability's tooltip in the Simulate gains box.
Chad XP on the Overview
- ▹The Production Calculators' Overview now estimates the Chad XP you'd earn while mining — per second/minute/hour/day and over the simulated span — boosted by your rare-resource procs.
- ▹Chad XP counts only your own hits (manual hits and active abilities), not your Mining Rig's automated output.
- ▹Added a Total XP multiplier box so you can fold in your own XP bonus; it scales the XP estimate (not your resource output).
- ▹The Simulate gains box now breaks down how many times each rare resource (Vespium, Tokenium, Jade and the rest) is expected to proc over the chosen span.
- ▹The Simulate gains box now also shows how many times each ability and potion (Mega Crush, Mighty Swing, Full Send Barrage) fires over the chosen span, plus the stamina gained and consumed across it. Abilities that are off are listed greyed-out at zero.
- ▹Hover any figure in the Simulate gains box (a resource's procs, an ability's uses, the hit or stamina totals) to see how it's worked out.
- ▹The Overview now shows your Full Send Barrage and Hit compression settings (On/Off) at a glance, next to the Holo Chad toggle.
- ▹On each rare-resource calculator, the manual-mining inputs now lead with Yield per drop, then drop chance.
- ▹Very large numbers now switch to scientific notation (like 1.00e36) once they pass the highest named magnitude, instead of stacking on extra letters.
Simpler Canisters conversion
- ▹Refined the Tokenium → Canisters conversion for closer accuracy. It no longer asks for a mining-hits value — just enter your Tokenium and multiplier.
Calculator tabs are now their own pages
- ▹Each Production Calculator tab (Overview, Vespium, Tokenium, and the rest) now has its own address, so your browser back button moves between tabs and you can bookmark or share a specific one.
Affinity Matrix shows deeper levels
- ▹The Affinity Matrix now surfaces every level a top-progressed build can reach, so higher Duo, Trio and Hex levels are visible — for example Rainbow Warrior now goes one level deeper.
Kurneca's Potions & Abilities tool
- ▹Your Mega Crush potions and active abilities (Mighty Swing, Full Send Barrage, Holo Chad) now live in one dedicated tool on the home screen.
- ▹Set them once there and every Production Calculator picks up the same values automatically — no more re-entering them per resource.
- ▹The calculators' Advanced view now shows a quick summary with a link to manage them, instead of the inline editors.
Tokenium Canisters tool
- ▹New Tokenium Canisters tool on the home screen — enter a Tokenium amount and your canister-gain multipliers to see how many Canisters you'd earn.
- ▹Reflects the sublinear scaling (each canister costs a little more Tokenium than the last) and the slight extra falloff over a long run, with the live exponent shown.
- ▹Added a Tokenium income slider that pulls your Tokenium-per-hour and per-day from the Production Calculators — the page now starts from the Tokenium you'd mine, and dragging the slider sets how long you'll grind so the canisters update live. Calibrating from the game also fills the Tokenium box, and a Reset to income button restores it to your production estimate.
Abilities count per time period by cooldown
- ▹Long-cooldown abilities no longer inflate short time periods. An ability now only counts toward a rate when its cooldown fits inside that period — so Full Send Barrage (≈11-min cooldown) shows from /hour up, not /min or /sec, while Mighty Swing counts from /min. Each readout notes which period an ability counts from, and the Overview simulation applies the same rule over the chosen duration.
Sharper Full Send Barrage estimate
- ▹Improved the accuracy of the Full Send Barrage calculation — the barrage now mines at your actual drop chance instead of assuming it ramps to 100% mid-salvo. Resources with a low drop chance now read far more realistically (its crit and resource bonuses still ramp per hit).
Production Calculators: Overview tab
- ▹New Overview tab (now the default) shows every resource's expected output per second, minute, hour and day in one place.
- ▹Drag the simulation slider — up to 72 hours — to project how much of each resource you'd gather over that time.
- ▹Flip Holo Chad on or off right from the Overview to instantly compare your output with and without automation.
Abilities in the Production Calculators
- ▹The Production Calculators now factor in your active abilities — Mighty Swing, Full Send Barrage and Holo Chad — folded into the expected output on every resource tab.
- ▹Switch each one on under Advanced and tune its power, cooldown, hits and stamina cost to match your own upgrades and affinities. Abilities and normal hits share one stamina budget, so the calculator trades hits for each burst.
- ▹Holo Chad models automation — it slows stamina recharge by 25% and caps actions at one per second.
- ▹Set them once on any tab or all together on the Global tab; like stamina and Mega Crush, they apply everywhere.
Company Cores: auto-fill toggle and a sharper rank
- ▹Auto-fill is now a toggle. Leave it off to set each core's level yourself — changing weights or chips no longer rewrites your build. Flip it on (or pick a build preset) and the optimizer fills the cores for you.
- ▹The rank readout is more accurate — it now accounts for the level milestones your cores reach, so the rank and progress line up with the game.
- ▹Added a running total of the chips you've spent, just under Chips on hand.
- ▹Retuned the Force / Luck build for once you have the Tokenium Rig, and labelled the two Force / Luck builds clearly as before / after the rig.
Production Calculators are live
- ▹New Production Calculators tool on the home screen — estimate how much Vespium, Tokenium, Jade, Hydracite, Scorchium and Worthless Rocks you make per second, minute, hour and day.
- ▹Each calculator combines your Mining Rigs and manual mining (Jade, Hydracite and Scorchium are manual-only), with an Advanced view for critical hits, extra cycles, Mega Crush and Kurneca's Concoctions.
- ▹Stamina, Mega Crush, concoctions and your manual crit are shared across every resource — set them once on any tab, or all together on the new Global tab, and they apply everywhere.
- ▹Hit compression toggle switches your manual mining values between the compressed (in-game) and base numbers, with a clear reminder whenever it changes them.
- ▹Number fields accept k / m / b / t shorthand and scientific notation.
Affinity level previews track the furthest builds
- ▹Which affinity levels are shown now follows how far the most-progressed builds can actually reach, based on total Attribute Points and the spread rule — so previews are more accurate across the board.
- ▹Second Wind, Flowstate, Big Score Hunter, Pebble Power, Smash Chain, Sell-Side Surge and Crafter's Respite each reveal one more level.
- ▹Grease Lightning's preview steps back one level to match what's currently reachable.
Affinity Matrix is live
- ▹Affinity Matrix is now available from the home screen — browse all Duo, Trio, and Hex affinities with their level bonuses, attribute requirements, XP sources, and formulas.
- ▹Filter affinities by attribute — tap any attribute chip (Force, Luck, etc.) in the search bar to show only affinities that require it. Multiple chips can be active at once.
- ▹Search now matches affinity names and attribute names only, so results stay focused and relevant.
- ▹The Affinity hex on the Attributes page now shows how many affinities you have unlocked instead of a lock icon, once at least one is active.
- ▹Links between the Affinity Matrix and the Attributes Planner so you can jump between the two in one tap.
Affinity Matrix & attribute icons
- ▹Added an Affinity Matrix with all Duo, Trio and Hex affinities, their attribute requirements, XP sources and currently verified level bonuses.
- ▹Refreshed icons across the Attributes page — Engineering's Mining Rig Yield, Speed and Cost Reduction each have a dedicated icon; Charisma's Exchange Sell Price and Craftable Products Sell Price show their matching in-game images; and Luck's All Mining Resource Drop Chance has a new combined icon. All other attribute sub-bonuses already had their own icons.
- ▹Crumbling Momentum now shows all 8 level bonuses — Crit Chance per non-crit and Maximum bonus for every level.
- ▹Affinity cards now show your current unlocked level based on your saved Attributes build, and the detail panel automatically opens to that level so you can see your active bonuses at a glance.
- ▹Added verified attribute requirements per level for all 20 affinities. Levels without confirmed requirements show a clear pending notice instead of stale data.
- ▹Rigerous Rigs now shows all 8 level bonuses, including its final Rig Strength per Charge and Maximum Multiplier.
- ▹Charismatic Commerce now shows all 8 Per Exchange bonuses and their Charisma and Crafting requirements.
- ▹Completed every Duo affinity progression from Critical Exctraction through Grease Lightning, including all level bonuses and attribute requirements.
- ▹Completed all nine Trio affinity progressions, including every level bonus, formula and attribute requirement.
- ▹Completed both Hex affinity progressions, including every level bonus and all six attribute requirements.
Refined attribute formulas
- ▹Improved the accuracy of the Ability Cooldown Rate formula — it now reflects the two-stage growth seen in the game.
Compare, undo & a fresh coat of paint
- ▹Enhanced the Crit Power, Crit Chance and Drop Chance formulas — they're more accurate now and stay correct at every level.
- ▹Share your build — hit Share in the Attributes or Core optimizer to copy a link. Opening someone's link asks before replacing your build, so your save is never overwritten without your OK.
- ▹Works offline — install Chad Tools to your home screen or desktop and use it with no connection.
- ▹Re-themed everything to the game's navy / cyan-blue palette.
- ▹Build Compare — line two preset builds up side by side.
- ▹Reset now asks for confirmation, and a one-tap Undo brings back the last build if auto-fill overwrote it.
- ▹Numbers now use the game's suffixes (m, b, t, qu, o, n, d).
- ▹Company Cores: optimizer applies live, a single chip input, and a new "Force / Luck (before Tokenium Rig)" build.
- ▹Added a Forge Planner tile (by Andy).
Optimizers & desktop layouts
- ▹Attributes Planner: weight-priority auto-optimizer with preset builds, plus a desktop two-column layout.
- ▹Company Core Optimizer: weighted preset builds and a desktop layout.
- ▹Tap an open hex again to level it up; added a +2 button.
More tools
- ▹Attributes Planner — allocate AP across the attribute hexes within the spread rule.
- ▹Company Core Optimizer — spend UPG chips across cores by weighted priority.
- ▹Global Settings — export / import / reset all your saved data.
First tool
- ▹Overclock Time — how long you can stay away before banked overclock time caps out.